The problem
A core need for medical students and residents is the hands-on acquisition of pre-clinical and clinical skills, which is one of the most resource intensive endeavours in medical education (e.g. Anatomy, Surgery). Physical tangible resources and opportunities for such training are objectively inadequate due to the cadavers’ shortage worldwide.
There is a clear need for quality immersive medical simulation resources and episodes.
In order for surgical residents to obtain and therefore improve their operative skills and experience, it is best to learn and practice before and after patient encounter. Using tangible (3D prints) or intangible (AR/VR/MR) educational resources in these educational encounters we can achieve far superior immersion and support excellence in training and patient safety.